Low Poly Character model made in Blender and Photoshop in preparation for Mocap retargeting and Export into Unity.
Asset breakdown prepared for engine integration
My Role - Modelling, Texturing, Rigging, Weight Painting, Shape Keys for facial expressions, Mocap integration and retargeting, Non Linear Animation mocap cleanup. Character setup to allow for Export into Unity before deployment into the Real PE Bursts App.
Jasmine Character Juggling